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THE CIVILIZATIONS

· Minoan
-30% ship cost.
+2 Composite Bowman range.
+25% Farm production.

· Persian
+30% hunting.
-30% Farm production.
War Elephant and Elephant Archer 50% faster.
+50% Trireme fire rate.

· Phoenician
-25% War Elephant and Elephant Archer cost.
+65% Catapult Trireme and Juggernaught fire rate.

· Shang
-30% Villager cost.
Double wall hit points.

· Sumerian
+15 Villager hit points.
+50% Stone Thrower, Catapult, Heavy Catapult fire rate.
Double Farm production.

· Yamato
-25% Horse Archers, Scout, Cavalry, Heavy Cavalry, Cataphract cost.
Villagers 30% faster.
+30% ship hit points.

 

· Assyrian
+40% Archery Range unit fire rate.
Villagers 30% faster.

· Babylonian
Double wall and tower hit points.
+30% Priest rejuvenation rate.
+30% stone mining.

· Ancient Choson
+80 Long Swordsman and Legion hit points.
+2 tower range.
-30% Priest cost
.

· Egyptian
+20% gold mining.
+33% Chariot and Chariot Archer hit points.
+3 Priest range.

· Greek
Hoplite, Phalanx, and Centurion 30% faster.
War ships 30% faster.

· Hittite
Double Stone Thrower, Catapult, Heavy Catapult hit points.
+1 Archery Range unit attack.
+4 war ship range.

 

 

CHOOSING A GAME

You can play single player and multiplayer games based on randomly generated maps, scenarios, or campaigns.

· Campaign – Single player

A predesigned series of related scenarios that chronicle the rise of one of the mighty civilizations of antiquity. New players should play the Ascent of Egypt learning campaign to learn the basics of Age of Empires.

· Scenario – Single player or multiplayer

A predesigned game that is not part of a campaign.

· Random map – Single player or multiplayer

A game based on a randomly generated world map. You can change the game settings and the victory condition.

· Random map (death match)

Single player or multiplayer – A variation of a random map in which players start with stockpiles of 20,000 food and wood, 10,000 gold, and 5000 stone and then fight to the death.

· Random map (score) – Single player or multiplayer

A variation of a random map in which the victory condition is based on the players' scores.

· Random map (time limit) – Single player or multiplayer

A variation of a random map in which the victory condition is based on who earns the highest score within the time limit.

· Cooperative game – Multiplayer

A random map, death match, or scenario in which two or more human players share control of a single civilization. Each player can give unrestricted (and even conflicting) orders to all units.

 

 

HOTKEYS

A list of hot keys is also provided on the Technology Tree Foldout.

 

 

SPACEBARView selected units.

CTRL+HSelect and view Town Center (repeat for other buildings of same type)

CTRL+BSelect and view Barracks.

CTRL+DSelect and view Dock.

CTRL+ASelect and view Archery Range.

CTRL+KSelect and view Siege Workshop.

CTRL+L Select and view Stable.

CTRL+P Select and view Temple.

CTRL+YSelect and view Academy.

L - Unload transport vessel.

+ (Plus key)Increase game speed.

- (Minus key)Decrease game speed.

DELETEDelete military unit or building.

ESC Unselect or cancel.

ENTERSend chat message.

Arrow Keys Scroll game view.

CTRL+1-9Assign group number to units.

1-9Select group assigned to this number.

ALT+1-9Select and view group assigned to this number.

SHIFT+1-9Select this group in addition to currently selected units.

TABIf multiple units are selected, display next unit in lower-left status box.

SHIFT+TAB If multiple units are selected, display previous unit in lower-left status box.

F3, PAUSEPause.

F4Score display.

F10 Game menu.

F1 Help.

SHIFT+F1? Help.

 

 

MILITARY UNITS

Priest

-Infantry-

Clubman - Axeman - Short Swordsman - Broad Swordsman - Long Swordsman - Legion Hoplite - Phalanx - Centurion

-Archers-

Bowman - Improved Bowman - Composite Bowman - Chariot Archer - Elephant Archer -Horse Archer -Heavy Horse Archer

-Cavalry-

Scout - Chariot - Cavalry - Heavy Cavalry - Cataphract -War Elephant

-Siege Weapons-

Stone Thrower - Catapult - Heavy Catapult - Ballista - Helepolis

 

 

THE AGES

· Stone Age

Characterized by pursuit of the required tools of survival: the construction of shelter and the search for steadfast sources of food through hunting, fishing, and foraging.

· Tool Age

Characterized by farming settlements, stable food supplies, defense of territory, accelerated population growth, simple economy, and emerging military.

· Bronze Age

Characterized by competition for valuable resources, increasingly sophisticated technologies, metalworking, trade, colonization, centralized government, institutionalized religion, highly organized military systems, and conquest.

· Iron Age

Characterized by a dependence upon precious metals to drive economies, empire building, expansion, construction of massive cities supporting huge populations, sophisticated military organizations, siege tactics, armor and weaponry, dominance of seaways with war galleys and triremes and enormous construction projects including the Wonders of the Ancient

 

 

 

DIPLOMACY

To set your diplomatic stance toward other civilizations

1). Click the Diplomacy button on the menu bar. 2). Select your diplomatic stance toward each of the other players.

·Ally

Your military units do not attack other players' buildings, villagers, military units, or boats.

· Neutral

Your military units attack all buildings and military units (but not villagers) who enter their sight.

· Enemy

Your military units (except Scouts) attack all buildings, military units, and villagers who enter their sight.

 

 

RESOURSES

· Wood

Used to construct buildings, boats, and some military units. You increase your stockpile of wood by assigning villagers to chop trees.

· Food

Used to create villagers, train and upgrade military units, research technologies, and advance to the next age. You increase your stockpile of food by assigning villagers to hunt, forage, farm, and fish. Fishing Boats and Fishing Ships also fish for food. Berry bushes represent foraging sites, where ancient humans collected fruits, nuts, roots, and wild grains.

· Gold

Used to research technologies in later ages, create some military units, advance to the Iron Age, and pay tribute to other civilizations. You increase your stockpile of gold by trading with other civilizations and by assigning villagers to collect gold from gold mines. In Age of Empires, gold represents all types of precious metals, including gold, silver, bronze, and copper.

· Stone

Used to build and upgrade towers and walls and research some technologies. You increase your stockpile of stone by assigning villagers to collect stone from stone mines. In Age of Empires, stone represents both stone and clay.